Conference Papers Year : 2009

Doors and Keys. First Steps into a Semiotic Model for "Playership"

Abstract

Semiotics draws inspiration for its qualitative methodologies from many fields of scientific and cultural discourse. It aims to understand cultural production and interpretation practices by way of core theoretical notions such as narrativity, enunciation, encyclopedia, and textual openness. A continual refinement and renewal of these notions is driven by comparative analyses of problematic empirical objects. One such object is computer games which are among the hottest contemporary objects of study in new media semiotics. A central theoretical notion used today to understand computer games is practice, which is seen as standing in opposition to the more traditional notion of text.
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Dates and versions

hal-03164240 , version 1 (09-03-2021)

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  • HAL Id : hal-03164240 , version 1

Cite

Dario Compagno. Doors and Keys. First Steps into a Semiotic Model for "Playership". Breaking New Ground: Innovation in Games, Play, Practice and Theory, Digital Games Research Association (DiGRA), 2009, Londres, United Kingdom. ⟨hal-03164240⟩
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